The Black Knight
Game Development
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Black Knight’s Last Stand is a 2D browser game developed entirely in HTML5, CSS, and JavaScript, where players control the Black Knight in a quest for survival. Players use the arrow keys to navigate around the screen, dodging dragon flames and arrows shot from the castle above. Featuring simple controls, responsive movement, and a customizable shield, this game provides a fun and challenging experience as players try to see how long they can evade defeat.
Video Game Dynamic Page Concept
Code, Game Design
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This dynamic scrolling page concept for a video game leverages only CSS and HTML to create smooth, immersive animations that give the illusion of movement. By utilizing parallax effects and layered scrolling, the page mimics dynamic in-game environments without relying on external scripts or complex frameworks.
Dream of Darkness Wireframes
Game Design
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I was tasked with designing a comprehensive set of wireframes for an upcoming indie RPG, focusing on user interfaces that would enhance gameplay, character management, and overall player experience. The wireframes were designed to guide the player through key elements of the game such as character creation, combat mechanics, inventory management, crafting, and dialogue interactions. Each interface was built with scalability and fluid gameplay in mind, ensuring that users could easily navigate between different game modes and manage in-game elements without friction.
Indie Brawler Wireframes
Game Design
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I was tasked with creating the UI and UX wireframes for a fast-paced, multiplayer brawler fighter game. The game featured a roster of unique characters, each with distinct abilities, and was designed to appeal to both casual and competitive players. My responsibility was to design intuitive, responsive wireframes for the game’s key interfaces, including the main menu, character selection screen, in-game HUD, and multiplayer matchmaking system. These wireframes served as the foundation for the development team, ensuring that the game’s navigation was intuitive and aligned with the mechanics while offering a seamless user experience.
Customizable Card Game Design System
Design Systems, Game Design
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Project Overview Client: Internal Game Development ProjectIndustry: Game Design & DevelopmentProject Type: Customizable Card Game Design SystemRole: Lead Designer Project Summary I was tasked with building a customizable card game design system using Figma that enabled designers and developers to efficiently create and edit cards, ensuring visual consistency while allowing for rapid iterations as the...
