User Centered Design in Interactive Narrative Design

User Centered Design in Interactive Narrative Design

In game development, the question often arises: are games a storytelling medium? Some industry voices argue that games shouldn’t be viewed as vessels for narrative. But as a game designer deeply involved in crafting user experience, I firmly believe that games are indeed narrative vehicles. The role of the designer is to create not only gameplay but a story architecture—a structure that invites players to engage in meaningful, interactive experiences.

The Convergence of Design and Narrative: It’s Not Either/Or

Too often, game design and narrative design are viewed as two distinct crafts, each defending its own territory. However, great games, from Assassin’s Creed to Halo, show that story and gameplay are deeply interconnected. Elements like setting, perception, and character action weave both play and narrative together, forming the foundation of an engaging experience. Gameplay and narrative aren’t opposing forces—they’re two sides of the same coin.

Interactive Narrative Design: Collaborating Across Disciplines

Embracing an interactive narrative design approach means blending the strengths of game design with the power of storytelling. As new generations of designers—who grew up playing immersive games like Grand Theft Auto and Halo—enter the field, they bring a natural fusion of gameplay and story. These designers aspire to build games that are more than just actions and outcomes; they want to create a “dance” of meaning, form, and narrative.

Disney Imagineers have been doing this for years in their theme parks. They create spaces that are not only fun but deeply resonant with story elements. These experiences are thoughtfully designed with one goal in mind: connecting with people in ways that make them feel joy, wonder, and adventure. Game designers can learn from this approach by thinking about games not as a series of mechanics but as places where players can feel truly immersed in a narrative.

Game Design and Narrative Design: A Shared Foundation

In crafting user experiences, game developers must first understand the shared elements between design and narrative. Both fields rely on a foundation that includes:

  • Place and Setting: Every game has a world, whether it’s a realistic urban landscape or a fantastical realm.
  • Perception and Choice: Designers and writers both guide how players see and interact with the world.
  • Action and Reaction: Choices in games, like plot points in a story, have consequences, leading players down different paths.

When you build a game with these elements in mind, you’re creating a world where gameplay and story intertwine naturally, and each choice a player makes contributes to the narrative.

Designing for User Experience: A Narrative-Centric Approach

Good game design starts with clear goals for the user experience. What do you want players to feel? What do you want them to remember? These questions form the core of narrative-centric design—a design philosophy focused on aligning every gameplay mechanic, story beat, and visual element with the desired experience.

Here’s an approach to integrating narrative into game design:

  1. Define the Core Experience: Begin with the emotions and reactions you want players to have. This vision should guide all creative decisions.
  2. Merge Mechanics and Story: Actions in the game should feel like a natural part of the story. For example, in BioShock, the mechanics of choosing powers and facing moral choices are deeply tied to the game’s narrative themes.
  3. Design for Choice and Consequence: Every action should impact the narrative in some way, allowing players to feel that their choices shape the world.

By aligning gameplay with story, you make every element of the game contribute to the overall narrative. The result? A cohesive, immersive experience where players feel that they’re not just following a story—they’re creating it.

Building User Stories: Encouraging Player Agency

Interactive narrative design is ultimately about player agency. The goal is for players to leave the game with a story of their own. “I did X and Y, and then this amazing thing happened.” When designers create opportunities for players to engage deeply, the narrative becomes personal.

Some methods for promoting player agency include:

  • Dynamic World Building: Allow the environment to react to player actions. For instance, in an RPG, if a player saves a village, they might receive a hero’s welcome when they return later in the game.
  • Character Choice and Development: Give players control over how their character evolves. Mass Effect did this by allowing players to make choices that impacted relationships, alliances, and even the game’s ending.
  • Interactive Story Arcs: Design the game so players can take different paths based on their decisions, creating unique storylines.

When players feel their actions influence the game’s outcome, they’re more likely to become invested, making the narrative a part of their experience.

Tools and Techniques for Building Interactive Narratives

Today, designers can access a variety of tools to build interactive narratives, even on limited budgets. Free tools like Twine or GameMaker allow solo developers or small teams to create immersive experiences. With determination and creativity, designers can build complex, engaging worlds that invite players to explore and craft their own stories.

Some resources and techniques include:

  • Narrative Engines: Use systems like Ink or Yarn Spinner to handle branching dialogues and decision-based storytelling.
  • Storyboarding and Mapping: Plan storylines with visual tools, mapping out potential choices and consequences.
  • User Testing and Feedback: Testing narrative-heavy games is crucial for understanding how players experience the story. Observing user reactions helps refine the narrative and ensure it aligns with player expectations.

The Future of Game Narratives: Breaking Down Boundaries

We need to break free from rigid roles and embrace multidimensional thinking. Whether working in FPS, RPG, or casual mobile games, narrative should be a driving force that blends seamlessly with design. Game developers, writers, designers, and artists all have roles to play, but the boundaries between these roles shouldn’t limit creative collaboration.

Imagine a game where players experience a richly woven story through their own actions. They’re not just playing—they’re creating moments that are deeply personal, memorable, and impactful. The future of gaming lies in creating experiences that resonate beyond the screen, allowing players to cross the line between reality and imagination.

Final Thoughts: Making Interactive Storytelling the Norm

As game developers, we’re here to craft immersive experiences that reach beyond simple gameplay. This isn’t about “winning” a debate on whether games are a storytelling medium. It’s about creating games that are naturally storytelling mediums, where mechanics, narrative, and user experience come together to craft something unforgettable.

By embracing narrative design, we can make games that not only entertain but engage players on a personal level. The stories they tell after playing become a testament to the power of games as an interactive storytelling medium, leaving a lasting impression. In the end, the narrative is what players carry with them—an adventure they created, shaped by every choice and every action they took along the way.